Max is a Founding Engineer at Spatial Magic. He gets this victory lap post for building the GPU-powered body tracking and "Magic Camera" for our new Skate Moves experience, and for figuring out our current approach for experimenting with 3D Gaussian Splats and Generative 3D scenes within gameplay.
A true real-time graphics Don. When we used to work together at Snapchat, we would refer to incredibly hard-to-solve problems as "Max Problems", and he would always somehow solve them.
If you want the dream-like pleasure of working alongside someone like Max, look no further than this once in a generation Game Designer-Developer opportunity